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- On Fri, 13 Jan 1995, Stephen Schleicher wrote:
-
- >
- > I know that one can take a camera (or other object) motion path and
- > create an object that follows that path. My question is "is there a
- > way to create an object in modeler, and then create a motion path for
- > a camera that will follow the shape of the object?"
- > I am trying to create a twisting-turning fiber optic cable that the
- > camera will fly through. I want to create the object first, then have
- > the camera move through the object.
- >
-
- The first thing I would do, oddly, is to make the camera motion path
- FIRST. Make it look like as though you were making a spline for extruding
- in modeler. Save the scene file, and save the camera's motion file as
- something like "camera.motion"
-
- Go into the modeller, and make a flat disc that you can extrude. Select
- Path Extrusion and select Camera.Motion from the file requester. This
- will take your camera motion path and use it as the extrusion path for
- your disc, thus making the fixeroptic cable.
-
- If you want to hollow the cable out, repeat the about extrusion, but use a
- slightly smaller disc. Make sure the ends of the new cable go past the
- old ones, and use a Boolean Subtract to cut the inside of the tube out
- (using the little cable in the background layer and the big cable in the
- forground layer).
-
- Load the cable.obj into your scene. You'll notice that your camera now
- goes right down the cable and all through it. That should do it.
-
- -- Joe
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